IndieCity Developer Challenge

Wednesday, August 3, 2011

Raising Game Prices - I Must Be Mad, Right?

After thinking about it for a long time (even since before Luke did his Bizarro Sale), I have today raised the prices for my games Your Doodles Are Bugged! and Kuchibi on the XBLIG marketplace (not the PC version!).

Both games are now at 240 MSP. Yep, that's a whopping "you'll-never-be-able-to-pay-this-without-going-bankrupt" 3$ (or 3€). For Kuchibi that is actually the same as its original launch price (I lowered it to 80MSP a while ago), while for Your Doodles Are Bugged! this is indeed an increase.

So I must be utterly mad, right?


Well, probably... But I did it anyway. :-)

I think 3$ is a fair price for these games, if you enjoy them. If you don't enjoy them, then even the old price of 1$ would have been too much. I always felt that, but the XBLIG price race to the bottom (hunting the oh-so-important spots on the top-lists) compelled me to go with a price that was below what I felt fair. Well, I decided to get out of this rat race.



Will some players think this is unfair? Probably. In this age of entitlement, where even other developers(!) write lengthy threads about how something like the Humble Indie Bundle is morally suspect because it is just "guilt-tripping" the customers, I think that no matter what you do, you will always have someone who complains. Probably even if you give the game away for free. So if anyone thinks that the new price is unfair, then by all means, do not buy the games!

And last but not least, it's an interesting experiment to see if (and how) sales are affected by this.

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